using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace NoMana.Components
{
    public abstract class FancyText
    {
        protected GraphicsDevice _graphics;
        protected SpriteBatch _spriteBatch;
        protected SpriteFont _font;

        public FancyText(GraphicsDevice graphics, SpriteFont font)
        {
            _graphics = graphics;
            _spriteBatch = new SpriteBatch(_graphics);
            _font = font;
        }
        public abstract void DrawText(string text, Vector2 postion);
    }
}
